

This will come as a disappointment to anyone who was expecting extra tracks from Sega's other arcade racers, our designer friend flatly stated that Daytona 2 tracks would not be in the game. It's possible that the bonus track from Daytona Deluxe on the PC will be in the game as well. And the split-screen mode is just as flawless, leading us to speculate that this game is running on the F355 engine.Īnd now to the bad news: when questioned at geek-point, one of the game's designers revealed that the game will feature the three courses from the arcade Daytona, two bonus tracks from Daytona CCE on the Saturn, and two bonus, never-seen-before courses. Remember when you'd come through the second corner in the arcade version, and the giant rock with the Sonic relief sculpture would pop in? Not here, baby - my eyes probed the horizon for any trace of draw-in at all times, and I couldn't find a snitch of it. And the scourge of every Daytona game, the visual blemish known as pop-in, has been eliminated. Vibrant colors, ultra-detailed textures, shiny car models, per-pixel volumetric car lighting, and up to twenty vehicles on-screen at once - all running at 60fps with no slowdown.

Put the arcade and the Dreamcast version head-to-head, and that little $150 console slaughters it.Īnd damn, does it ever look incredible. But wait! Sega wasn't content to just port over the geometry data from the arcade version and leave it at that - each course has been painstakingly rebuilt, retextured, and loaded up with more details than ever before. The game's redone interface gave us access to three courses: the Three Sevens Speedway from the arcade version, the Desert City track from Championship Circuit Edition, and an entirely new course called the "Rin Rin Rink" (a-hem). Boys and girls, this ain't no four-week port, this is a choice contender for arcade racer of the year. This afternoon, IGNDC got to sit down with a near-complete version of Daytona DC, and what we played made us want to burst out into a rousing chorus of Blue, Blue Skies. While the screens were too tiny to make out much detail, we were kinda concerned - all that we could see were the original arcade tracks, and some skeptics insinuated that the game would be a straight port of the arcade version with no frills, not at all unlike the nasty, nasty conversion of Dynamite Cop.įortunately, this has turned out to be completely false. And check out the first direct-feed movie!īY IGN STAFF Last week, preliminary screenshots surfaced of Sega's Dreamcast conversion of Daytona USA.
